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TIago André Alves


3D GENERALIST

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TIago André Alves


3D GENERALIST

3D Generalist with 5 years of work experience.

UK based.

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My skills


My skills


3D

I work mostly with Maya + Arnold or VRay.

For personal projects, zBrush, Substance Designer and Substance Painter are always a part of the pipeline, since they are great tools and I feel really comfortable with them.

I have knowledge of Cinema4D, Marvelous Designer and RealFlow.


compositing

I work mostly with After Effects.

I feel comfortable using third party plug-ins as Element 3D, mocha and Particular.

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I've colaborated with


I've colaborated with


JAM Media I began my collaboration with JAM Media in March 2016. I started as a Compositor and I am now part of the 3D Team as a Generalist. It has been a great experience to work with such a talented and driven group of people, in a BAFTA winning studio. We are currently developing a TV animation series in which I'm responsible for modeling, texturing, lighting and rendering realistic props, in order to integrate them seamlessly with live footage.

JAM Media

I began my collaboration with JAM Media in March 2016. I started as a Compositor and I am now part of the 3D Team as a Generalist.

It has been a great experience to work with such a talented and driven group of people, in a BAFTA winning studio.

We are currently developing a TV animation series in which I'm responsible for modeling, texturing, lighting and rendering realistic props, in order to integrate them seamlessly with live footage.

Dialogue I have collaborated with Dialogue from February 2015 until January 2016. I developed as a professional at Dialogue. Each project was completely different from the one before, meaning I had to improve in various fields, in order to deliver the right 3D element for the final product. As a 3D Generalist, I was responsible for modeling, texturing and rendering a wide range of elements, from motion graphics 3D elements to 3D environments, as well as smoke and fluid simulations.

Dialogue

I have collaborated with Dialogue from February 2015 until January 2016.

I developed as a professional at Dialogue. Each project was completely different from the one before, meaning I had to improve in various fields, in order to deliver the right 3D element for the final product.

As a 3D Generalist, I was responsible for modeling, texturing and rendering a wide range of elements, from motion graphics 3D elements to 3D environments, as well as smoke and fluid simulations.

Academia RTP I was an intern at RTP from March 2012 until December 2012. This was my first professional role. Three friends and myself were given the opportunity to develop an animation short-film titled Adolfo. I was responsible for most of the 3D CG elements on that short-film as well as the most VFX demanding shots. During this time, I also composed the Original Score for the short film, for which I was awarded Best Original Score at Shortcutz Lisbon 2015. Adolfo is one of the projects I'm most proud of.

Academia RTP

I was an intern at RTP from March 2012 until December 2012.

This was my first professional role. Three friends and myself were given the opportunity to develop an animation short-film titled Adolfo.

I was responsible for most of the 3D CG elements on that short-film as well as the most VFX demanding shots. During this time, I also composed the Original Score for the short film, for which I was awarded Best Original Score at Shortcutz Lisbon 2015.

Adolfo is one of the projects I'm most proud of.

Animais I collaborated with Animais from March 2014 until November 2014. We developed a 5x8min 3D animated series. I was responsible for 3D character, prop and environment modeling, texturing, lighitng and rendering.

Animais

I collaborated with Animais from March 2014 until November 2014.

We developed a 5x8min 3D animated series. I was responsible for 3D character, prop and environment modeling, texturing, lighitng and rendering.

Buggin Media I collaborated briefly with Buggin Media, in the beginning of 2015. I worked on Offside - a football related comedy driven web-series. I was responsible for minor 2D character animation, along with character rigging in After Effects.

Buggin Media

I collaborated briefly with Buggin Media, in the beginning of 2015.

I worked on Offside - a football related comedy driven web-series.

I was responsible for minor 2D character animation, along with character rigging in After Effects.

 
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Let's talk


Let's talk


 

If you have any query about work or if you just want to say hello, please feel free to send me a message.

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