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TIago André Alves


3D GENERALIST

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TIago André Alves


3D GENERALIST

3D Generalist with 5 years of work experience.

UK based.

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My skills


My skills


3D

I work mostly with Maya + Arnold or VRay.

For personal projects, zBrush, Substance Designer and Substance Painter are always a part of the pipeline, since they are great tools and I feel really comfortable with them.

I have knowledge of Cinema4D, Marvelous Designer and RealFlow.


compositing

I work mostly with After Effects.

I feel comfortable using third party plug-ins as Element 3D, mocha and Particular.

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I've colaborated with


I've colaborated with


   JAM Media    I began my collaboration with  JAM Media  in March 2016. I started as a Compositor and was then appointed as Lead CGI.  It was a great experience to work with such a talented and driven group of people, in a BAFTA winning studio.  I led the CGI team during Little Roy's production (CBBC) and was then responsible for getting the pipeline ready for Becca's Bunch (nick jr.), along with Marc Bell and Niall Mooney.

JAM Media

I began my collaboration with JAM Media in March 2016. I started as a Compositor and was then appointed as Lead CGI.

It was a great experience to work with such a talented and driven group of people, in a BAFTA winning studio.

I led the CGI team during Little Roy's production (CBBC) and was then responsible for getting the pipeline ready for Becca's Bunch (nick jr.), along with Marc Bell and Niall Mooney.

   Dialogue    I have collaborated with Dialogue from February 2015 until January 2016.  I developed as a professional at Dialogue. Each project was completely different from the one before, meaning I had to improve in various fields, in order to deliver the right 3D element for the final product.  As a 3D Generalist, I was responsible for modeling, texturing and rendering a wide range of elements, from motion graphics 3D elements to 3D environments, as well as smoke and fluid simulations.

Dialogue

I have collaborated with Dialogue from February 2015 until January 2016.

I developed as a professional at Dialogue. Each project was completely different from the one before, meaning I had to improve in various fields, in order to deliver the right 3D element for the final product.

As a 3D Generalist, I was responsible for modeling, texturing and rendering a wide range of elements, from motion graphics 3D elements to 3D environments, as well as smoke and fluid simulations.

   Academia RTP    I was an intern at  RTP  from March 2012 until December 2012.  This was my first professional role. Three friends and myself were given the opportunity to develop an animation short-film titled   Adolfo  .  I was responsible for most of the 3D CG elements on that short-film as well as the most VFX demanding shots. During this time, I also composed the Original Score for the short film, for which I was awarded  Best Original Score  at  Shortcutz Lisbon 2015 .    Adolfo   is one of the projects I'm most proud of.

Academia RTP

I was an intern at RTP from March 2012 until December 2012.

This was my first professional role. Three friends and myself were given the opportunity to develop an animation short-film titled Adolfo.

I was responsible for most of the 3D CG elements on that short-film as well as the most VFX demanding shots. During this time, I also composed the Original Score for the short film, for which I was awarded Best Original Score at Shortcutz Lisbon 2015.

Adolfo is one of the projects I'm most proud of.

   Animais    I collaborated with  Animais  from March 2014 until November 2014.  We developed a 5x8min 3D animated series. I was responsible for 3D character, prop and environment modeling, texturing, lighitng and rendering.

Animais

I collaborated with Animais from March 2014 until November 2014.

We developed a 5x8min 3D animated series. I was responsible for 3D character, prop and environment modeling, texturing, lighitng and rendering.

   Buggin Media    I collaborated briefly with  Buggin Media , in the beginning of 2015.  I worked on  Offside  - a football related comedy driven web-series.  I was responsible for minor 2D character animation, along with character rigging in After Effects.

Buggin Media

I collaborated briefly with Buggin Media, in the beginning of 2015.

I worked on Offside - a football related comedy driven web-series.

I was responsible for minor 2D character animation, along with character rigging in After Effects.

 
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I've Worked for


I've Worked for


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Let's talk


Let's talk


 

If you have any query about work or if you just want to say hello, please feel free to send me a message.

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